1. Within a 90-second time limit, a team must cut out from the herd and pen three cattle with the assigned (same) legible identity number. A warning must be given the team working the cattle at 30 seconds prior to the final time being called. In the event the warning is not given, a rerun may be given at the request of the team. If the team requests and is granted a rerun, the cattle are settled and a rerun is given immediately using the same numbered cattle with a 45 second penalty.
2. A team will consist of three riders. If a rider dismounts, falls off or the horse falls, time continues. If a team member is obviously injured or a horse is injured, the judge or a team member can stop the penning and a no-time is called. The rider on the ground may catch his horse and continue to pen or can stand on the sideline while the other team members pen. He/she may not pen on foot. A no-time will also be called if a non-team member interferes with the loose horse.
3. A team may call time with only one or two assigned cattle penned. However, teams penning three cattle place higher than two, and two higher than one, regardless of time.
4. All cattle are bunched on the cattle side of the start line before time begins. The flag person will raise the flag to signal when the arena is ready. Once a team member crosses the start line, the team is immediately given their cattle penning number by the announcer. Riders are committed once they enter the arena. Any delay means disqualification.
5. To call for time after the cattle are penned, one rider must stand in the gate and raise a hand for the flag. The flag will drop when the nose of the first horse enters the gate and the rider calls for time. If the rider does not get his/her horse stopped by the time the horse’s tail is even with the barrier, a penalty of 15 seconds is assessed by the judge. When a run has been completed, before a rider enters the pen to remove the cattle, the rider must be at a complete stop and be signaled by the judge to enter; if not, the team will receive a 15- second penalty. In the event that any unpenned cattle are on the pen side of the arena when time is called, time will continue until they are removed and all team members are on the pen side of the arena. If an animal escapes from the pen after time is called, but before wrong-numbered cattle are on the cattle side of the start/foul line, the team is given a no-time.
6. A team calling for time with any wrong-numbered cattle in the pen is judged a no-time. If a wrong-numbered animal is penned with the correct numbers, the cattle must all be removed from the pen to be separated and the correct numbers then returned and penned.
7. As each new team begins a run, there must be 15 to 30 head (at the chairperson’s discretion) of cattle in the arena. If there should be more or less than three identical numbers within any herd, the team drawing that number must be given a rerun at the end of the total go-round. If, for any reason, a team does not show after the order of go has been drawn, their cattle number is drawn to avoid changing the order of go for the other contestants.
8. Contact with cattle by hands, hats, ropes, bats, romal reins, tapaderos stirrups or any other equipment or apparatus is a disqualification. Teams exhibiting unnecessary roughness are judged a no-time. No ropes are allowed in the arena.
9. Once committed to the cattle, the team is completely responsible for its animals; it is the judge’s decision if in his/her opinion, there is an injured or unsuitable animal in their number cattle. The number is pulled and the team is given a new number. Once cattle are worked, no excuses are accepted.
10. If an animal leaves the arena, either over or through the wall barrier, the team can either be disqualified for unnecessary roughness; can be given a time on their remaining cattle; or be given a rerun based on the judge’s decision. If a rerun is given, it must be given at the end of the total go-round. If more than one rerun is given in any go-round, they are taken in order of occurrence.
11. If more than four head of cattle are brought across the start/foul line, the run will be judged a no-time.
12. More cattle than are needed are brought back for Penning Finals.
13. All team members must cross the foul line, unless on a lead-line.
14. The judge’s call is final when the last member of the team leaves the pen.